CASE-BASED PLAN RECOGNITION FOR REAL-TIME STRATEGY GAMES

TitleCASE-BASED PLAN RECOGNITION FOR REAL-TIME STRATEGY GAMES
Publication TypeConference Proceedings
Year of Conference2004
AuthorsCheng DC, Thawonmas R
Conference NameGame-On International Conference, CGAIDE
KeywordsCase-based Plan Recognition, Real-time strategy game, User modelling
Abstract

The current game industry around the world is one
of the fastest growing industries. One gaming
genre that is very popular is the real-time strategy
games. However, current implementations of
games apply extensive usage of FSM that makes
them highly predictable and provides less
replayability. Thus, this paper looks at the
possibility of employing case-based plan
recognition for NPCs so as to minimize their
predictability. The paper also looks into possible
representation adaptions to minimize the resource
requirement to maintain the possibility of
deployment in mobile devices.

URLhttp://www.ice.ci.ritsumei.ac.jp/~ruck/PAP/cgaide04-1.pdf
Refereed DesignationUnknown