A Survey of Real-Time Strategy Game AI Research and Competition in StarCraft

TitleA Survey of Real-Time Strategy Game AI Research and Competition in StarCraft
Publication TypeJournal Article
Year of Publication2013
AuthorsOntañón S, Synnaeve G, Uriarte A, Richoux F, Churchill D, Preuss M
JournalIEEE Transactions on Computational Intelligence and AI in Games
Volume5
Issue4
Start Page293
Pagination18
Date Published10/2013
ISSN1943-068X
Accession Number13969826
KeywordsGame AI, real-time strategy, StarCraft
Abstract

This paper presents an overview of the existing work on AI for real-time strategy (RTS) games. Specifically, we focus on the work around the game StarCraft, which has emerged in the past few years as the unified test bed for this research. We describe the specific AI challenges posed by RTS games, and overview the solutions that have been explored to address them. Additionally, we also present a summary of the results of the recent StarCraft AI competitions, describing the architectures used by the participants. Finally, we conclude with a discussion emphasizing which problems in the context of RTS game AI have been solved, and which remain open.

URLhttp://ieeexplore.ieee.org/document/6637024/?section=abstract
DOI10.1109/TCIAIG.2013.2286295