Biblio

Found 260 results
2009
Debatin B, Lovejoy JP, Horn A-K, Hughes BN.  2009.  Facebook and Online Privacy: Attitudes, Behaviors, and Unintended Consequences.
Liu D, Hua X-S, Yang L, Wang M, Zhang H-J.  2009.  Tag Ranking. Proceedings of the 18th International Conference on World Wide Web. :351–360.
Rajabi B A, Lee S P.  2009.  Change Management in Business Process Modeling Survey. Information Management and Engineering, 2009. ICIME '09. International Conference on.
Szczepański T, Aamodt A.  2009.  Case-based reasoning for improved micromanagement in real-time strategy games.
Bichindaritz I, Reed, Jr. JC.  2009.  Methodology for Classifying and Indexing Case-Based Reasoning Systems in the Health Sciences. Proceedings of the Twenty-Second International FLAIRS Conference .
Mishra K., Ontañón S., .Ram A.  2009.  Situation assessment for plan retrieval in real-time strategy games. 9th European Conference on Case-Based Reasoning (ECCBR).
2008
Cheng X, Dale C, Liu J.  2008.  Statistics and Social Network of YouTube Videos. Quality of Service, 2008.
Radinsky K, Davidovich S, Markovitch S.  2008.  Predicting the News of Tomorrow Using Patterns in Web Search Queries. Proceedings of the 2008 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology - Volume 01. :363–367.
Mendelyan O, Witteh IH, Milne D.  2008.  Topic indexing with Wikipedia.
Menkovski V, Metafas D.  2008.  AI Model for Computer games based on Case Based Reasoning and AI Planning.
Hsieh J-L, Sun C-T.  2008.  Building a Player Strategy Model by Analyzing Replays of Real-Time Strategy Games. 2008 IEEE International Joint Conference on Neural Networks.
McCoy J, Mateas M.  2008.  An Integrated Agent for Playing Real-Time Strategy Games. AAAI Conference on Artificial Intelligence .
Molineaux M., Aha D.W, Moore P..  2008.  Learning Continuous Action Models in a Real-Time Strategy Environment. Proceedings of the Twenty-First International FLAIRS Conference.
Ontañón S., Mishra K., Sugandh N., Ram A..  2008.  Learning from Demonstration and Case-Based Planning for Real-Time Strategy Games. Studies in Fuzziness and Soft Computing. 226:293-310.
Sugandh N, Ontañón S, Ram A.  2008.  On-Line Case-Based Plan Adaptation for Real-Time Strategy Games.

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